RBGLSprites
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RBGLSprites is a 2D sprite and tile-based game engine for REALbasic that uses OpenGL for hardware-accelerated blending and scaling effects. RBGLSprites is built on top of the cross-platform RBGL library and does not rely on any plugins, either internal or external.
RBGLSprites replicates the deprecated REALbasic SpriteSurface API function-for-function, making it easy to port existing projects of any level of complexity.
Download 1.2.1 | SVN | Documentation | Release Notes | RSS Feed | FAQ | Feedback
If you find RBGL useful, please support us by making a small donation. Your funding will help to ensure continued development of these tools.
Thanks go to Joe Strout, Matt Neuburg, Robert Martines and Roger Clary for allowing their SpriteSurface projects to be used to test RBGL Sprites, and to David Birns for some useful feedback and troubleshooting.
RBGLSprites was written from scratch using the OpenGL specification, it is not derived from any existing REALbasic OpenGL libraries (apart from RBGL of course) or examples.
If you find RBGL useful, please support us by making a small donation. Your funding will help to ensure continued development of these tools.