RBGL Library
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RBGL is a drawing library for REALbasic that extends REALbasic's drawing capabilities with new, faster and more powerful commands powered by OpenGL.
RBGL is not a simple collection of declares, or an attempt to expose the raw OpenGL API as REALbasic functions and constants (if this is what you are looking for, check out our GL Declares library), instead RBGL shields you from the complexity of OpenGL, providing most of the power of OpenGL, but wrapped up in a friendly and familiar API based on REALbasic's own graphics classes.
RBGL is cross-platform and does not rely on any plugins, either internal or external. RBGL also forms the basis of the RBGLSprites and RBGL3D libraries, which extend its functionality with 2D and 3D gaming capabilities respectively.
Download 1.6.2 | SVN | Documentation | Release Notes | RSS Feed | FAQ | Feedback
If you find RBGL useful, please support us by making a small donation. Your funding will help to ensure continued development of these tools.
Thanks go to Christopher of FUS, Inc for helping me figure out how to attach an OpenGL context to a Canvas on Windows, and to Thomas Cunningham, without whom it would never have occured to me to try using OpenGL with REALbasic. Thanks also go to David Birns and Eric Pousse for helping me track down some bugs in the library.
RBGL was written from scratch using the OpenGL specification, it is not derived from any existing REALbasic OpenGL libraries or examples.
If you find RBGL useful, please support us by making a small donation. Your funding will help to ensure continued development of these tools.